Game Center / Corona Cloud/ Or Local File for Scoring

Looking to see what the general consensus is on scoring when developing for multiple platforms.

As I have done almost exclusively Business apps and this is my first game. The mechanics, artwork, game play are all done except the scoring.  I am currently keep score while you are playing but not storing it.

I plan on releasing to all the stores.  Corona Cloud looks to be the answer but I am also looking at a function that looks at the device type… if it is iOS use Game Center if not use the Local save to text file using the ice library for instance.

Thoughts on this and what you fellow Corona devs are doing…?

I use ice for storing scores locally on device and using Corona Cloud for Leaderboard scores, its one of the few parts of Corona Cloud that is working well.

Although we’ve only ever made one game that actually uses scores we’ve written some GG libs that can help:

GGData - Basically Ice 2.0 - https://github.com/GlitchGames/GGData

GGScore - A specialised version of GGData just for local hi score lists - https://github.com/GlitchGames/GGScore

GGGameCentre - A wrapper library for easy Game Center integration - https://github.com/GlitchGames/GGGameCentre

GGScoreoid - A wrapper library for the Scoreoid.net API - https://github.com/GlitchGames/GGScoreoid

So none of your games have a need for scoring?

I have been messing around with some of your libs to see which one works for what I am trying to do.  Half tempted to just use straight up Game Center and not hold any score unless you use game center.  So android users just see score while playing (likely have to make the game free there anyways).

matt

We had scoring for Blox but our first apps were educational titles then we had a music creation app and then just Forever Lost which again didn’t need scoring.

I use ice for storing scores locally on device and using Corona Cloud for Leaderboard scores, its one of the few parts of Corona Cloud that is working well.

Although we’ve only ever made one game that actually uses scores we’ve written some GG libs that can help:

GGData - Basically Ice 2.0 - https://github.com/GlitchGames/GGData

GGScore - A specialised version of GGData just for local hi score lists - https://github.com/GlitchGames/GGScore

GGGameCentre - A wrapper library for easy Game Center integration - https://github.com/GlitchGames/GGGameCentre

GGScoreoid - A wrapper library for the Scoreoid.net API - https://github.com/GlitchGames/GGScoreoid

So none of your games have a need for scoring?

I have been messing around with some of your libs to see which one works for what I am trying to do.  Half tempted to just use straight up Game Center and not hold any score unless you use game center.  So android users just see score while playing (likely have to make the game free there anyways).

matt

We had scoring for Blox but our first apps were educational titles then we had a music creation app and then just Forever Lost which again didn’t need scoring.