Thanks for the info, Brent!
I just tested your solution and this works perfectly now:
gameNetwork.request(‘createMatch’, {playerIDs={playerTwoID}, minPlayers=2, maxPlayers=2, listener=requestCreateMatchEventHandler})
Warren
Thanks for the info, Brent!
I just tested your solution and this works perfectly now:
gameNetwork.request(‘createMatch’, {playerIDs={playerTwoID}, minPlayers=2, maxPlayers=2, listener=requestCreateMatchEventHandler})
Warren