I am testing a turn based multiplayer game in iOS in developer mode with sandbox Apple accounts. I can already play the game and normally end and begin turns, but I can’t receive “playerTurn”, “matchEnded” and “invitationReceived” events.
Is it probably something wrong in the code or is this a problem with sandbox testing? I tried multiple times since yesterday.
Thanks
local gn = require "gameNetwork" gn.request( "setEventListener", { listener = function(event) print( "This will never be printed" ) if event.type == "playerTurn" then print( "Also never gonna be printed" ) end end } )