Game Center recieves the unlockAchievement command on every request and shows banner (if banner=true)
(in OpenFeint, if ach. done before, banner is not showing)
I am checking achievements at the end of the match.
I’m not checking achievements done/not done.
always checking and sending all of the achvs from beginning to end.
For examples:
‘Win 1 match’ achievement request sending on every winning match. (if win match count>1)
‘Reach 1000 points’ achievement request sending if points above 1000… (if points>1000)
And user shows repeating achievements on screen everytime…
can I MUST check the achievements done/not done in my game db ?
or is there a quick/smart way to solve this trick?
*I am also afraid of offline achievement data maybe fails on background?
(on an error, user cant done this achievement no more)
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