Hey Guys,
Right now when I build for Android I get the following error:
"A device build error occurred on the server.
Error: Get plugin failed.
Plugin: CoronaProvider.gameNetwork.apple"
I can of course remove this plugin from my build settings when I compile for Android and put it back when I compile for iOS but I don’t remember having to do that before. Is there some kind of conditional I can use? I tried adding a “support platforms” field without much success.
[“CoronaProvider.gameNetwork.apple”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, android=false }
},
Any insight would be appreciated.