Right now when I build for Android I get the following error:
"A device build error occurred on the server.
Error: Get plugin failed.
Plugin: CoronaProvider.gameNetwork.apple"
I can of course remove this plugin from my build settings when I compile for Android and put it back when I compile for iOS but I don’t remember having to do that before. Is there some kind of conditional I can use? I tried adding a “support platforms” field without much success.
The “supportedPlatforms” line should not be required whatsoever. That usage has been deprecated, so I encourage you to remove it entirely and test if the build succeeds. If it does not, please report back here and we will investigate further.
The “supportedPlatforms” line should not be required whatsoever. That usage has been deprecated, so I encourage you to remove it entirely and test if the build succeeds. If it does not, please report back here and we will investigate further.