Not sure what I am doing wrong. I built the Game Center example in the sample code and it runs fine on the IOS simulator. However, when I use my code (which is almost identical to the example with regards to the gameNetwork.init() setup, my connection won’t log in the user. Instead, I get an event.errorMessage that reads something like:
“Requested operation has been cancelled”.
What am I missing?? This my code snippet:
local function initCallback( event )
if (event.type == "showSignIn") then
-- do nothing
elseif event.data then
isLoggedIn = true
native.showAlert( "Success!", "", { "OK" } )
end
end
function primaryGroup:init ( )
gameNetwork.init( "gamecenter", initCallback )
end
Thanks in advance! [import]uid: 69863 topic_id: 35214 reply_id: 335214[/import]