I’m using the gameNetwork Library for a turn-based iOS game and I would like to show the Game Center new game screen view directly even if there are existing Game Center matches.
Is there a way to send the GameKit showExistingMatches=NO; property to Game Center though gameNetwork? GameKit showExistingMatches reference
I’ve tried these methods already without success:
[lua]
gameNetwork.show(‘matches’, {minPlayers=2, maxPlayers=2, showExistingMatches=false, listener=showMatchesEventHandler})
gameNetwork.show(‘matches’, {minPlayers=2, maxPlayers=2, existingMatches=false, listener=showMatchesEventHandler})
gameNetwork.show(‘matches’, {minPlayers=2, maxPlayers=2, existing=false, listener=showMatchesEventHandler})
[/lua]
If this is not possible please let me know so I can add it as a feature request.