OpenFeint is today what MySpace was when Facebook was doing its first steps. GameCenter is very soon going to be what Facebook is today and Openfeint is going to have no luck to follow this path.
I consider it as a tragic and an extremely pathetic decision not to follow the trends that the major market maker (Apple) is establishing. Apple has the power to extinguish Openfeint in a time of months and the money to make GameCenter the first step towards an iOS broader-scope social network like FaceBook (and beyond).
To the point now, while our lucky fellow mates, the xCode developers, are currently working on their plans to offer innovative turn-based multiplayer games (iOS 5), which is the current major trend in AppStore today, at the same time we are chatting about the existential meaning of GameCenter and the potentialities of the next major loser (OF), in the app market that brings the majority of the earnings to the developers (iOS).
Months later in the future, when every single platform will have fully supported GameCenter and the whole thing will not be a game feature anymore but just an essential user demand, we are going to spend 1-2 months of Ansca’s development time to become in par with the competition.
This is not the best way to help developers in making innovative titles…
Plz reconsider the position of GameCenter in the priorities list.
1-2 top hit titles made with Corona will be a much better advertisement for the company than some additional cross-platform feature.
Regards [import]uid: 7356 topic_id: 11554 reply_id: 45070[/import]