I noticed that the gameNetwork.request(“unlockAchievement”,{… listener=func}) call has the following documentation:
The listener callback will fill event.data with a table that corresponds to the Apple GKAchievement class that you just unlocked. You may use this information to help identify which/any achievements that were successfully reported to the Game Center servers and which ones might have failed due to network timeouts.
So I was wondering what’s the done thing when the gameNetwork.request to unlock an achievement fails?
Thanks,