Hi, I’ve been lately trying to get my game to work with the Google Play Games Service, but it’s not going very well, here’s the code:
(Game crashes once I click on the game center button [gameTapped] )
–main.lua
local gameNetwork = require "gameNetwork" gameNetwork.init("google")
–game.lua
gameTapped = function (event) local t = event.target if event.phase == "began" then display.getCurrentStage():setFocus( t ) t.isFocus = true t.y = t.y + 3 t.alpha = 0.8 elseif t.isFocus then if event.phase == "ended" then display.getCurrentStage():setFocus( nil ) t.isFocus = false t.alpha = 1 t.y = t.y - 3 --Check bounds. If we are in it then click! local b = t.contentBounds if event.x \>= b.xMin and event.x \<= b.xMax and event.y \>= b.yMin and event.y \<= b.yMax then playSound("select") gameNetwork.request("login", { userInitiated = false }) gameNetwork.show( "leaderboards" ) gameNetwork.request( "loadScores", { leaderboard = { category="myLeaederboardID", playerScope="Global", timeScope="AllTime", range={1,25} }, listener=requestCallback }) end end end return true end