Game Crashes on iPhone.. Had to Reboot.

So I was testing my game on iPhone.
All of a sudden the game crashed. I tried killing the game and even reinstalled it on device. Still kept getting the same error .
i get the following error

[code]

Mar 8 20:04:52 unknown kernel[0] : launchd[390] Builtin profile: container (sandbox)
Mar 8 20:04:52 unknown kernel[0] : launchd[390] Container: /private/var/mobile/Applications/76C68BA9-4DEE-4839-BF9A-26CCD16D7A36 [69] (sandbox)
Mar 8 20:04:52 unknown foreveralone[390] : Warning: Libinfo call to mDNSResponder on main thread
Mar 8 20:05:12 unknown SpringBoard[15] : foreveralone failed to launch in time
Mar 8 20:05:12 unknown SpringBoard[15] : Forcing crash report of foreveralone[390]…
Mar 8 20:05:12 unknown SpringBoard[15] : Finished crash reporting.
Mar 8 20:05:12 unknown com.apple.launchd[1] : (UIKitApplication:foreveralone[0x91b8]) Exited: Killed: 9
Mar 8 20:05:12 unknown SpringBoard[15] : Application ‘foreveralone’ exited abnormally with signal 9: Killed: 9
Mar 8 20:05:12 unknown ReportCrash[391] : Saved crashreport to /var/mobile/Library/Logs/CrashReporter/foreveralone_2012-03-08-200512_TimePlusQs-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0

[/code]

http://pastebin.com/9WLZrB6A
The above is the error log saved.

I had to reboot my iPhone to get Things back on Track.

Can someone shed any light on this? [import]uid: 64174 topic_id: 23013 reply_id: 323013[/import]

Still getting this error intermitantly.
No idea why this occurs.

what does this mean?

Warning\>: Warning: Libinfo call to mDNSResponder on main thread [import]uid: 64174 topic_id: 23013 reply_id: 91945[/import]

mDNSResponder is related to Bonjour. I don’t know why it is coming up since Corona currently has no direct support for it. I think it might be a symptom of a different problem.

[import]uid: 7563 topic_id: 23013 reply_id: 92013[/import]

Edit: Woops, I spoke too soon. I was so sure it was about Facebook API, but when I made a post to Facebook using facebook.request, it didn’t give me any warning this time. Now I have no clue why this warning shows up…

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Hey, Eric@ewing, can this be related to Facebook API? I started seeing the warning posted above (in reply post #1) after I integrated facebook.request (using Daily Build 706). This warning appears only when I actually trigger the post to Facebook. Please note, it does not crash my game, and I haven’t seen any ill-effect so far (and I’ve been testing this bit extensively today), but it would be good to know what this warning is really about.

Naomi [import]uid: 67217 topic_id: 23013 reply_id: 92026[/import]

well! I it doesn’t crash anymore. But I’m still at a loss to understand why that happened before.

I fixed a couple of minor bugs, restarted my iPhone and reinstalled the app. And Presto! No more Crashes :smiley: :smiley:

I stuck my neck out and uploaded it in the store anyway. Hopefully all goes well.

and I don’t have IAPs BTW.

[import]uid: 64174 topic_id: 23013 reply_id: 92038[/import]

Okay, I can now reproduce the " Warning: Libinfo call to mDNSResponder on main thread" warning. With my game, it always show up before loading product list in IAP routine. I glanced at http://en.wikipedia.org/wiki/Bonjour_(software) and it sort of makes sense that it has something to do with IAP…

Again, it doesn’t crash my game or has any ill-effects, so @Satheesh, this particular warning may not be the cause of your crash. Is your app still crashing?

Naomi

Edit: This warning may also be related to showing ads. [import]uid: 67217 topic_id: 23013 reply_id: 92034[/import]

Hey, @Satheesh, good luck with the Apple approval process. And yeah, I noticed it also shows up when I display ads. So if you show ads, it might be triggering it for you.

Naomi [import]uid: 67217 topic_id: 23013 reply_id: 92043[/import]