Is there sample code of a game credits screen in which a list of the people involved in the game creation scroll up and off the screen like movie credits?
I know this can be done with transition.to and clever use of a table of strings. But I want the scrolling to be clipped to a specific area of the screen, e.g. a small window in the middle of the screen. I tried this by adding the text.objects that hold the strings to a display group, but if the scrolling isn’t manually clipped, the text keeps scrolling up and out of the screen group over other parts of the game screen. I want the text to be clipped to the top/bottom of the credits window so that even the height of the text is partially clipped if it goes over the top/bottom edge of the scroll window. [import]uid: 295 topic_id: 4139 reply_id: 304139[/import]
Instructions:
Scroll object until desired point at the top. Update the text with the next line and move it below the viewable area and re-scroll. Rinse and repeat.
Let it run itself to the end of the table until all credited persons are served.
When it completes, the next line should do housekeeping. [import]uid: 11024 topic_id: 4139 reply_id: 12821[/import]
Apparently I didn’t read your post well enough.
Isn’t the rest of the objects on your screen in a higher layer that can be overlapped on everything else like a frame? [import]uid: 11024 topic_id: 4139 reply_id: 12822[/import]
Tokyodan, did you get any helpful posts or feedback about scrolling credits? I am about to tackle this very issue for my game - is why I ask. [import]uid: 74844 topic_id: 4139 reply_id: 55185[/import]
you could also easy just make a full screen scroll and place a full width square on the top and one at the bottom that does overlap your scrolling so it appears the scrolling just happens in the middle of the screen. just as idea :@ [import]uid: 4795 topic_id: 4139 reply_id: 55196[/import]