Game doesn't work on Android

So I wrote and compiled this Game and It doesn’t seem to work.

Here’s my Github: https://github.com/Tanashii/massive-octo-wallhack

And here’s the .apk: https://www.dropbox.com/s/tdnmq6uwg0lj6r2/Wall%20Space.apk

I even made a bloody Icon for it!

On the Simulator it works perfectly, but when I launch it in my Phone it doesn’t work, I build it while having the View set to Droid. Can anybody help me?

Edit: My phone is a 4.2 jelly bean Sony Xperia L

Have you read this tutorial and gone through the debugging steps there?

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

No, I haven’t, I’ll try to do That though, does it show the Lua Console like with all the print()'s etc?

Yes, the Android console log shows your print statements.

Hahah, thank You alot, I’ve connected my Device and ran the Command and it sput out alot of Errors. Thanks again!

Edit: It had alot of “require” Errors and on the top there were some Infitnite Loop errors so I removed require()'s from external files, but now when I launch the Simulator it says that mapgenerator.lua: index global ‘map’ (a nil value) even though I have require( “map” ) in the main.lua file, does it not work like that?

Okay I removed the Require’s from the codes but the Main.lua and I added a require( “map” ) to the mapgenerator.lua and the Simulator did not error so I’m going to build it

Edit: It worked perfectly! Thank you alot! Very helpful staff!

Have you read this tutorial and gone through the debugging steps there?

http://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

No, I haven’t, I’ll try to do That though, does it show the Lua Console like with all the print()'s etc?

Yes, the Android console log shows your print statements.

Hahah, thank You alot, I’ve connected my Device and ran the Command and it sput out alot of Errors. Thanks again!

Edit: It had alot of “require” Errors and on the top there were some Infitnite Loop errors so I removed require()'s from external files, but now when I launch the Simulator it says that mapgenerator.lua: index global ‘map’ (a nil value) even though I have require( “map” ) in the main.lua file, does it not work like that?

Okay I removed the Require’s from the codes but the Main.lua and I added a require( “map” ) to the mapgenerator.lua and the Simulator did not error so I’m going to build it

Edit: It worked perfectly! Thank you alot! Very helpful staff!