Hi, I’ve found my game eats the battery life on an iPhone. It’s a 2d puzzle game with no physics, so can anyone suggest the like canditates?
My current thoughts are:
- transitions, I’m doing a lot of transitions on some player moves. At the moment I transition each block individually, I could bundle the into groups for the same move distance.
- audio, I have a looping sound track in the background. But it’s a mono caf file.
- running 60 fps, probably could be 30
Where else should I be looking for expensive CPU & battery ops? [import]uid: 68937 topic_id: 12728 reply_id: 312728[/import]