Game Edition questions.

I’m VERY excited by the Corona Game Edition announcement. I have a few question though.

  1. Is there any sort of support for any local or global high score frameworks (first party or otherwise)? I’ve been writing a framework for this on and off but I’d really like to not have to if one is coming out anytime soon. There are a ton of solid ones for the objective c sdks and I’d prefer to not write yet another one if it’s not necessary.
  2. Will we get access to sqlite or any other methods of persisting data other than the current filebased approach?
  3. I assume some of the gamekit p2p features are going to be included, is this true?
  4. Will there be support for sprite sheets?
  5. What physics engine will the game edition use? I have a ton of box2d and chipmunk games that I’d like to port over, but the methods are somewhat different between engines so I’m curious which ones I should consider porting first.
  6. Will we get C interoperability?

When would be the absolute soonest we can expect to get access to the game edition? As I’ve mentioned I’m pretty hyped by the prospect of this. It’ll be nice to have a proper physics engine for some more complex offerings.

Keep up the hardwork guys! [import]uid: 70 topic_id: 856 reply_id: 300856[/import]

We are still finalizing the details of what will be included. We’ll look at your requests carefully.

When you say “C interoperability”, what exactly do you mean? Is that basically linking in your C code?
[import]uid: 54 topic_id: 856 reply_id: 1883[/import]

Being able to call my lua functions from my C code and vice versa would be pretty great. Being able to use external C libs at all would be super useful. [import]uid: 70 topic_id: 856 reply_id: 1885[/import]

The physics engine is Box2D, and we just updated it from 2.0.x to the brand-new 2.1.x, for higher performance and some interesting new features.

However, we’re doing our own Corona API for it, and it should dramatically simplify coding compared to the standard C++ or AS3 Box2D implementations. You’ll recognize all the same concepts if you’re familiar with it, though.

As Carlos announced, the early beta goes out as soon as the core physics API is stable. Feedback from people such as yourself, who are already familiar with physics game development, will be highly useful. [import]uid: 3007 topic_id: 856 reply_id: 1888[/import]

sqlite is in Corona 2.0 beta 3. Please give it a try. [import]uid: 54 topic_id: 856 reply_id: 2419[/import]

Game Edition alpha will be out shortly. It features: sprite sheets, box2d for physics, and OpenFeint integration (on iOS). [import]uid: 54 topic_id: 856 reply_id: 3440[/import]

How “stable” is OpenFeint… I am really struggling if I implement my own stuff or use OpenFeint… [import]uid: 6928 topic_id: 856 reply_id: 3442[/import]

According to their site it’s used in 1700+ games, so it’s pretty popular. You might want to check out their developer forums. [import]uid: 54 topic_id: 856 reply_id: 3444[/import]

@Eric

Hehe… yeah I know … :slight_smile:

I meant how stable it is to use it with Corona.

I fear about not being able to publish my project because Game Edition is Alpha and OpenFeint may be subject to bugs and changes in the api for a longer timeframe. [import]uid: 6928 topic_id: 856 reply_id: 3445[/import]

The basic OF api in Game Edition is stable, it’s not that complicated. Most likely we’d add new OF features, if anything. [import]uid: 54 topic_id: 856 reply_id: 3446[/import]