I have a simple game. Runs great in simulator, is uses a sprite sheet created with Zwoptex.
When I compile it to iOS and test it on my iPad or iPod Touch 2nd Gen, code execution seems to stop dead in its tracks at the point where the sprite sheet code is referenced.
Everything before that point “runs”. which in my case was just a few loops and non-physics display objects, but everything after it didn’t execute.
When I remove the sprite sheet code and just put in a regular display image, it works fine.
The sprite sheet had physics on it, if that makes a difference, however I don’t think it got that far, as it wasn’t even visible on screen. [import]uid: 7473 topic_id: 3814 reply_id: 303814[/import]