Game intro problem

I am making a game that contains an intro. I have a big image for the background but only because I want it so that when the player hits new game, if they have no save data, a small intro will play.

My problem is with the intro;

I have a big image that will be zoomed in so we can see something within that image and then slowly I want that image to zoom out till it reaches a normal size where everything within said image can be viewed in context. 

Imagine a small black square that is seen on the screen, then slowly this square gets bigger till it fills the screen. I’d imagine I need to put a big png of the square to begin with and start with it zoomed out and slowly zoom it back in. 

Any help will be appreciated.

By the way, this is my first post here, Im glad to be a part of the corona sdk comunity

Place the image on the screen where you want it to end up being and use:

transition.from(yourObject,{time=1000,xScale=0.01,yScale=0.01});

That’ll make it zoom into the object in one second

Place the image on the screen where you want it to end up being and use:

transition.from(yourObject,{time=1000,xScale=0.01,yScale=0.01});

That’ll make it zoom into the object in one second