Game is crashing when testing on device

Hey Guys,

My game is crashing when I try to test it on device.
I think it is related to my implementation of the AdMob code in build settings and main.lua because
in the time before the MONETAZIATION all thing went well.

I receive the warning message

admob.init() WARNING: The AdMob plugin is only supported on Android & iOS devices. Please build for device

This is my code:
build.settings;

settings =
{
orientation =
{
default =“portrait”,
supported = {“portrait”},
},

plugins =
{
[“plugin.admob”] =
{
publisherId = “com.coronalabs”,

      },
  },

android =

  {
       midSdkVersion = "16",
       applicationChildElements =
    {
        [[
            <meta-data  
                                            android:name="com.google.android.gms.ads.APPLICATION_ID"  

android:value="***********************************"/>
]],
},
},

      {
    versionCode = "14",
       },

}

main.lua;

local admob = require( “plugin.admob” )

– AdMob listener function
local function adListener( event )

if ( event.phase == "init" ) then  -- Successful initialization
    -- Load an AdMob interstitial ad
    admob.load( "interstitial", { adUnitId="ca-app-pub-3625432895557434/6931049632" } )
end
if ( admob.isLoaded( "interstitial" ) ) then
admob.show( "interstitial" )

end

end

– Initialize the AdMob plugin
admob.init( adListener, { appId=“pub-3625432895557434”, testMode = true } )

It would be nice if you help me.

thank you

You have to replace the “******” in the build settings with your actual application Id from the Google Consolde.

Yes, I have made that

Please format your code properly.