I got this message from Google to solve:
Users will often switch between several tasks throughout the day, interrupting gameplay in some instances. For games that have a pause-state and aren’t reliant on real-world time progression or multiplayer gameplay, the game should be paused, when resumed from a minimized or locked state in order to keep users satisfied and engaged. Currently, the game reboots when the app is brought back into the foreground and all level progress is lost.
Can anybody help me with this and let me know how I can make sure a game in the background stays open and active and is not getting closed completely?