@JonPM, sorry I was posting like a crazy person; I was on mobile and didn’t have the time to edit on the fly.
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User’s music: I meant more, utilize the (undocumented? unsupported?) functionality to disable the game’s music and allow the user’s music to continue playing. I was listening to something on my iPhone and when I started Kombo, it stopped my music and started its own. I usually use the below to allow this on iOS:
if audio.supportsSessionProperty then --print(“setting audio native audio player to continue”) audio.setSessionProperty(audio.OverrideMixWithOthers, audio.MediaPlaybackMixMode) end
I don’t know if that is the exact syntax, but it’s good enough for government work in my code.
- Difficulty levels: I meant more like, shorter words, since “easier clues” would be close to impossible to implement, I would imagine.
- Idle Timer: In my Kombo session, the screen dimmed and timed out several times, so I don’t think that you the idle timer was disabled in my build. A toggle might work, but (and I could be mistaken here) the idle timer flag needs to be detected upon app startup, so if I toggled my install’s idle timer to "off’, I would need to shut down and start back up in order have it recognized.
I’ll for sure leave a review. It’s super-slick and very enjoyable, and it’s rare that I even play word games!