Hi,
I would like to know what is the best approach to define my game levels. My game works as follow,
each level has objects moving on the screen and the player will try to shoot these objects. So in level 1 lets say i have 45 small object moving and once the player completes level one. For all levels i will be using the same object but with a slight change (i.e. objects speed will be increased).
So is it better to use level1.lua, level2.lua, level3.lua … etc) or just use levels.lua and try to to change the level parameters on in a proper way.
My concern here is to memory management and game performance as well.
Thanks [import]uid: 11038 topic_id: 3989 reply_id: 303989[/import]