You could look at generating your levels randomly, but using specific random seeds so that levels can be reproduced.
Set the random seed to a random number between say 1-100000, and while testing show this number on screen.
Program your game to place the rocks, climbs etc at random intervals, obviously with some rules to make sure they aren’t too close together/too far apart/on top of each other etc
If you like the level the game makes, note down the number and then stick all the levels you like in a table, calling the appropriate seed for each level.
This will enable you to generate the same random numbers from a given seed across all platforms:
http://developer.coronalabs.com/code/portable-seedable-random-number-generator
I try to design my games like this if I can, as I really haven’t got the patience to sit down in gumbo/levelhelper and put together a load of levels!
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