Hi Community,
I’m trying to code my level selection screen for my game. Currently, I have a large amount of buttons triggering individual functions to load each level.
Example:
local function playLevel1 (level)
print("Play Level 1")
director:changeScene ("level\_1", "overFromBottom")
end
local function playLevel2 (event)
print("Play Level 2")
director:changeScene ("level\_2", "overFromBottom")
end
local function playLevel3 (event)
print("Play Level 3")
director:changeScene ("level\_3", "overFromBottom")
end
…and so on.
Is there anyway to cram all this into a single function? I’d like to be able to reduce the memory load from ~40 repetitive functions. [import]uid: 100403 topic_id: 22003 reply_id: 322003[/import]