Game rejected from iTunes when UTF-8 plugin is used

Hi,

I want to use UTF-8 plugin in my game.

Everything is working well on both iOS and Android devices.

When I try to submit game to iTunes I got:
 

While processing your iOS app, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed.

I have used CoronaSDK build 2948.

Did I miss something?

Or is this problem of UTF-8 module?

Thanks,

Pavel

We will look into it.

Hello!

I just tried building and submitting an app with bunch of plugins including UTF8 plugin and just UTF8 plugin. We would need more details: Xcode version you’re using (try typing “xcodebuild -version” in terminal as well) and your build.settings.

Also, please make sure to use at least 2016.2948. Check “Corona Simulator” → “About Corona Simulator” just before building.

Hi guys,

I tried it again and… it works now.

I believe it was some issue on Apple side.

Lesson:

Try to submit again after few hours / days…

Thanks for your help.
 

Regards,

pavel.

We will look into it.

Hello!

I just tried building and submitting an app with bunch of plugins including UTF8 plugin and just UTF8 plugin. We would need more details: Xcode version you’re using (try typing “xcodebuild -version” in terminal as well) and your build.settings.

Also, please make sure to use at least 2016.2948. Check “Corona Simulator” → “About Corona Simulator” just before building.

Hi guys,

I tried it again and… it works now.

I believe it was some issue on Apple side.

Lesson:

Try to submit again after few hours / days…

Thanks for your help.
 

Regards,

pavel.