Hi everyone!
I’m excited to share that Lightcore Guardians, my latest project built entirely with Solar2D, is now live on the App Store!
Engine: Solar2D (formerly Corona SDK)
Genre: Turn-based tactical roguelike
Platform: iOS
Download: Lightcore Guardians on the App Store
About the Game
In Lightcore Guardians, you lead a squad of 3 heroes to protect the Lightcore Tower against waves of enemies. Inspired by games like Into the Breach, it blends classic tactics gameplay with a roguelike upgrade system.
Key Features:
- Turn-based chain-attack mechanics with deep positioning strategy
- Over 50 handcrafted levels and countless random events
- 9 hero classes, 100+ skills, and roguelike upgrades
- Beautiful pixel art & intuitive UI
- Built completely in Solar2D
Why Solar2D?
As a solo developer, Solar2D allowed me to:
- Rapidly prototype and refine the game’s core mechanics
- Deploy with great performance on iOS
- Use Lua’s flexibility for creating chain-attack systems, level generation, and UI
I’m really thankful for the power and simplicity this engine offers — I couldn’t have finished this game without it.
I’d love your feedback!
Any comments, bug reports, or thoughts are welcome — especially from fellow Solar2D devs. If you like the game, a review or rating would mean a lot!
Let me know if you’d like to know more about how specific systems were implemented — I’m happy to share code or breakdowns.
Thanks, and happy coding!