Hey guys,
It’s been a long time since I’ve posted here but I’m having an issue and I was hoping someone else may have already had it and solved it by now given that I only just downloaded the new build.
Basically I have an app, also a template, of a simple side scrolling shooter. (You’re a ship shooting asteroids and aliens but avoiding space bunnies.)
Anyway; it works fine in .268 but when I run it in the simulator or on my iPhone built from .484 I’m crashing.
The game uses physics, sprites and director and the crash occurs when moving the to game over screen which happens when you hit a space bunny or your lives reach 0.
HOWEVER - When I tried a timer (1 second delay, 5 second delay and 30 second delay) it all went fine.
So, my question is basically what has changed that might have caused this? Removing objects or canceling timers? Anything with physics?
It’s very confusing to me as I haven’t encountered anything like this before - if anyone has any insight please share it.
Thanks,
Peach [import]uid: 10144 topic_id: 8904 reply_id: 308904[/import]
