Hi all i managed to display score on my game but every time i break a item my score doesn’t go up what function or listener to i need to invoke to track the score of the player ??? Total newbie here Thanks [import]uid: 90369 topic_id: 24448 reply_id: 324448[/import]
Hey miguel, you are incrementing the score, but you are not updating the showScore object, which actually has the text. Try adding something like
[lua]showScore.text = "Score: " … score;[/lua]
after line 10
[import]uid: 135765 topic_id: 24448 reply_id: 98912[/import]
This is basically what I have in the game I’m working on.
[lua]local score = 0;
local showScore = display.newText ("Score: "…score, 18, 15, “BradyBunch”,30)
showScore:setTextColor(250,250,0);
showScore:setReferencePoint(display.CenterLeftReferencePoint);
–Increase the score every time something happens
local function ObjBreaking()
score = score + 1;
showScore.text = "Score: " … score;
end[/lua]
I hope that makes sense and is helpful to you. So basically you want to increase your score every time the braking happens.
EDIT: Whoops, r.delia you’re right. I did have that line in my code but forgot to add it in. I’ll edit my post. [import]uid: 123298 topic_id: 24448 reply_id: 98897[/import]
Hey Dude the score code works fine in displaying the score… But it doesn’t track the score the sample code im using is ansca-Samurai-Fruit… i think its some touch handler i got to change thanks for your help… [import]uid: 90369 topic_id: 24448 reply_id: 99018[/import]
I’m sorry to butt in like this but I got my scoring to work but when the score updates it just updates on top of each other. how could i make it so that it replaces the old score
[lua]local function blueDotFunction ()
–Create white circle and place at top of screen
local bluePdot = display.newCircle( 0,0,20,20)
bluePdot:setFillColor(0,0,255)
bluePdot:setReferencePoint(display.centerReferencePoint)
bluePdot.x = rand(60, _W - 50); bluePdot.y = rand(70, _H - 50)
physics.addBody( bluePdot,“dynamic”, { density = -0.8, friction = 0.3, bounce = .7, radius = 20 } )
number = table.maxn(blueDots) – We get the max number in the table and assign ‘number’ that value
table.insert(blueDots, number+1, bluePdot) – Insert each blue object into a table so we can handle each one individually later
function bluePdot:touch(event)
if (event.phase == “ended”) then
audio.play(pop);
removeDot(self)
print(“pop”)
score = score + 10
local scoreText = display.newText("score: " … score, 0, 0, “native.systemFont”, 30)
scoreText:setReferencePoint(display.CenterLeftReferencePoint)
scoreText.x = 35
scoreText.y = 10
return true
end
end
bluePdot:addEventListener(“touch”, bluePdot)
bluePdot:addEventListener(“touch”, hitDots)
end
timer.performWithDelay(100, blueDotFunction, numberOfBule)
[import]uid: 121743 topic_id: 24448 reply_id: 102936[/import]
Score systems in Corona have 4 parts to display the score:
- A value to hold the score
- A way to change the score value
- A way to display the score.
- A way to update the display with a new score.
It sounds like you have accomplished 1-3.
The #3 part you probably created a display object using the API call: display.newText().
Let’s say you called it:
scoreDisplay = display.newText(score, 0, 0, system.nativeFont, 24)
To change the information that is shown you simply do:
scoreDisplay.text = score
where ever you change your score. [import]uid: 19626 topic_id: 24448 reply_id: 102948[/import]
Hi i been trying for a whole week now to get my score to work when the fruit is sliced… its driving me mad could i do this when fruit is chopped track that so it scores up ??? here is some code… How would i track the chop in the score code ??? sorry total newibe here also can someone tell me if my theory is right ??? Thanks
– Return a random value between ‘min’ and ‘max’
function getRandomValue(min, max)
return min + math.abs(((max - min) * math.random()))
end
function playRandomSlashSound()
audio.play(slashSounds[“slash” … math.random(1, 3)])
end
function playRandomChoppedSound()
audio.play(choppedSound[“chopped” … math.random(1, 2)])
end
function getRandomSplash()
return display.newImage(splashImgs[math.random(1, #splashImgs)])
end
function chopFruit(fruit)
playRandomChoppedSound()
createFruitPiece(fruit, “top”)
createFruitPiece(fruit, “bottom”)
createSplash(fruit)
createGush(fruit)
fruit:removeSelf()
end
local score = 0;
local showScore = display.newText ("Score: "…score, 18, 15, “BradyBunch”,30)
showScore:setTextColor(250,250,0);
showScore:setReferencePoint(display.CenterLeftReferencePoint);
–Increase the score every time something happens
local function ObjBreaking()
score = score + 1;
showScore.text = "Score: " … score;
end [import]uid: 90369 topic_id: 24448 reply_id: 102968[/import]
Where are you calling ObjBreaking()?
[import]uid: 19626 topic_id: 24448 reply_id: 102991[/import]
@robmiracle Dude im not calling ObjBreaking()? function anywhere… if i understand you right im suppose to call it when the fruit is being sliced for the score to update ??? Thanks [import]uid: 90369 topic_id: 24448 reply_id: 103071[/import]
That’s exactly right. You have all the right code to update your score in that function, but if you never call it, the score will never update. [import]uid: 19626 topic_id: 24448 reply_id: 103087[/import]
im sick of this i have replaced objbreak() with every function available in the samurai fruit code… The score will still not work and i even been reading up on lua functions on the net… No luck im giving up on this sample code
[import]uid: 90369 topic_id: 24448 reply_id: 103629[/import]
Try this:
function chopFruit(fruit)
playRandomChoppedSound()
createFruitPiece(fruit, "top")
createFruitPiece(fruit, "bottom")
createSplash(fruit)
createGush(fruit)
fruit:removeSelf()
ObjBreaking()
end
But you will have to move the local function ObjectBreaking() code before the function chopFruit()
[import]uid: 19626 topic_id: 24448 reply_id: 103705[/import]
@robmiracle Thanks dude ill try that tonight ill let you know… Thanks [import]uid: 90369 topic_id: 24448 reply_id: 104414[/import]
Thanks i tried the code before and after then top and bottom… it still doesn’t work
right it seems like im going to have to pay some one to do it for me because its been well over a few weeks and im sick of it… What would some one charge to get the score working with a couple of score features??? Thanks [import]uid: 90369 topic_id: 24448 reply_id: 104772[/import]
@robmiracle You rock i got the score working dude
for some reason it works outside the main function it wouldn’t work before the chop fruit ?? Thanks [import]uid: 90369 topic_id: 24448 reply_id: 108882[/import]