@.Vincentr607 - what you just said makes NO sense at all. Are you from outerspace? 
@office83 Welcome!
I too have these questions, I started back in June 2011 (never coded before of any kind) so what you are asking is new to me as well.
However, I can share my observations.
It would seem that people (a lot of them) are using Director 1.4 by Ricardo Rauber (I think that’s how you spell it, sorry if it isnt
) I started using director, and well I’m having issues so I ditched it.
A list of tools I am using (btw, are you on a MAC or PC?)
Corona SDK tools:
CPM (corona Project manager $75, I think 20% sale going on though) - this thing ROCKS MY FACE. Keeps sanity, it’s awesome!
PhysicsEd (free up to 10 objects, or go pro) automagically traces physics objects and spits out lua code for you…yea EPIC.
LIME (about 25 bucks I think?)
SVG Level builder ($50)
**sprite tools** (There are many, I am not using them yet, but things like spriteloq, spritehelper (I think thats what its called) etc etc are useful for saving time.
Level helper (MAC only, was pretty cheap, I think 20 bucks)
I will mention level helper does something PRETTY DAMN COOL. YOu can set up pre set paths for monsters and things like that without coding much at all! I like this feature, I think it’s pretty neato.
Free imaging tools:
GIMP
SVG Inkscape (I use this with SVG Level builder)
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People talk about “modular” coding vs “oop” (object oriented programming) etc. I don’t know what to make of it all, you know because I am new and all. I seem to think “modular” seems easier to understand while “oop” seems to be a crazy moshpit of complexity (even though it’s supposed to make things easier).
Ok - so what I did and I don’t say you do it or not is I got everything worked out on the whiteboard, and started coding everything I ever wanted into a “master level” and once I get that (still working on a couple of small issues) I will “modularize it” so that ALL the game “logic” will be in a logic.lua file and everything else will “call” it. I want to keep everything central so all I have to deal with is level design and as you say “level01.lua”, “level02.lua” etc - which all these will “talk” to the logic.lua and all these things will be declared in the main.lua…or something 
- Ok that’s my spill on it. Fire away!
ng
PS
@ MeApps Cool game “Nest Me” the line code you are using is cool, I like the logic.
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