Hi,
In my game time is very crucial and at certain intervals I take certain steps, I use system.getTimer() to get current time and I add certain number to it so I can check when time has passed as much as I wanted.
Problem is system.getTimer() returns real world timer and when I’m debugging my game and game goes into debug mode at breakpoints, the real world time goes still and when I get back from breakpoints, game time should just resume but real world’s time is passed and I lose track of the game.
Do I have to manually count frames in enterFrame and act upon it rather than system.getTimer() or is there such feasibility in Corona?
Thanks. [import]uid: 206803 topic_id: 36789 reply_id: 336789[/import]