Hello;
Im using the Gameanalytics Plugin and its working fine for android builds.
My issues is when I use the ‘addProgressionEvent’ function inside an iOS build:
When press ‘Play’ …
gameanalytics.addProgressionEvent {
progressionStatus = “Start”,
progression01 = “game”
}
When he dies…
gameanalytics.addProgressionEvent {
progressionStatus = “Complete”,
progression01 = “game”
score: playerScore
}
Im getting ‘Rejected Events’ in my GA Dashboard when I try run it in iOS Devices.
What happening? Any clue?
If I run it in Android devices it show up in my dashboard 100% fine.
Same project, same codes.