gamecenter runtime error when testing in Xcode simulator

I am getting the following runtime error when testing my game in the Xcode simulator:

Runtime Error:

ERROR: Could not load provider (Game Center) due to the following reason: module ‘CoronaProvider.gameNetwork.gamecenter’ not found: resource  (CoronaProvider.gameNetwork.gamecenter.lu)

does not exist  in archive no field

package.preload[CoronaProvider.gameNetword.gamecenter’] 

I have created a highscore button thats links to the Game Center leaderboard when clicked also I want the score achieved in the game to link to the Game Center leaderboard 

Here are my project files:

build.settings:

– Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

settings = 

{

orientation = 

{

default = “landscapeLeft”, 

supported = { “landscapeLeft”, “landscapeRight” },

},

  android =

  {

    usesPermissions =

    {

            “android.permission.INTERNET”,

            “android.permission.WRITE_EXTERNAL_STORAGE”,

            “android.permission.ACCESS_NETWORK_STATE”,

    },

                    googlePlayGamesAppId = APP_ID

  },

     

iphone =

{

plist =

{

            NSAppTransportSecurity = 

              { 

            NSAllowsArbitraryLoads = true },

            UIAppFonts = {“MadeinChina.ttf”},

UIStatusBarHidden=true,

UIViewControllerBasedStatusBarAppearance = false,

UIApplicationExitsOnSuspend = false, 

UIPrerenderedIcon = True,

CFBundleIconFile = “Icon.png”,

CFBundleIconFiles = {

“Icon.png”,

        “Icon@2x.png”,

        “Icon-60.png”,

        “Icon-60@2x.png”,

        “Icon-60@3x.png”,

        “Icon-72.png”,

        “Icon-72@2x.png”,

        “Icon-76.png”,

        “Icon-76@2x.png”,

        “Icon-Small-40.png”,

        “Icon-Small-40@2x.png”,

        “Icon-Small-40@3x.png”,

        “Icon-Small-50.png”,

        “Icon-Small-50@2x.png”,

        “Icon-Small.png”,

        “Icon-Small@2x.png”,

        “Icon-Small@3x.png”

 },

},

},

 plugins =

    {

       

        [“plugin.revmob”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true, android=true }

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { android=true }

        },

        [“CoronaProvider.gameNetwork.apple”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true }

        },

            [“CoronaProvider.ads.vungle”] =

        {

            publisherId = “com.vungle”

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { android=true }

        },

        

    },

}

main.lua:

– set up  game center and game network

 gameNetwork = require “gameNetwork”

loggedIntoGC = false

local function onComplete( event )

   if event.action == “clicked” then

        local i = event.index

        if i == 1 then

            system.openURL ( “gamecenter:” )

        elseif i == 2 then

            

        end

    end

end

– called after the “init” request has completed

local function initCallback( event )

    if event.data then

        loggedIntoGC = true

    else

        loggedIntoGC = false

        local alert = native.showAlert( “Game Center”, "You are not logged. ", { “Log in”, “Continue” }, onComplete )

    end

end

local function gameNetworkLoginCallback( event )

    if gameNetwork.request(“isConnected”) then

         loggedIntoGC = true

    else

         loggedIntoGC = false

    end

   

    

end

local function gpgsInitCallback( event )

   gameNetwork.request( “login”, { userInitiated=true, listener=gameNetworkLoginCallback } )

end

– function to listen for system events

local function onSystemEvent( event ) 

    if event.type == “applicationStart” then

        

        if ( system.getInfo(“platformName”) == “Android” ) then

            gameNetwork.init( “google”, gpgsInitCallback )

         else

            gameNetwork.init( “gamecenter”, initCallback )

         end

        

        return true

    end

end

Runtime:addEventListener( “system”, onSystemEvent )

on the menu screen i have created a high score button that links to the Game Center leaderboard:

local function onHighScoreTouch (event)

    

    if loggedIntoGC then

        

        gameNetwork.show( “leaderboards”)

        

    else

        

        if ( system.getInfo(“platformName”) == “Android” ) then

            local alert = native.showAlert( “Google Play Game Services”, "You are not logged. ", { “Log in”, “Continue” }, onCompleteAndroid )

        else

            

            local alert = native.showAlert( “Game Center”, "You are not logged. ", { “Log in”, “Continue” }, onComplete )

            

        end

        

        

    end

    return true

    

    

end

local function gameNetworkLoginCallback( event )

    if gameNetwork.request(“isConnected”) then

         loggedIntoGC = true

         onReleaseBtnRankingEvent(event)

    else

         loggedIntoGC = false

    end

   

    

end

local function onCompleteAndroid( event )

   if event.action == “clicked” then

        local i = event.index

        if i == 1 then

            gameNetwork.request( “login”, { userInitiated=true, listener=gameNetworkLoginCallback } )

        elseif i == 2 then

            

        end

    end

end

in scene_game I have added the following code during the game over function:

if loggedIntoGC then

        

        local leaderBoardID = configValues.LEADERBOARD_ID

        

        if ( system.getInfo(“platformName”) == “Android” ) then

            

            leaderBoardID = configValues.LEADERBOARD_ANDROID_ID

            

        end

        

        gameNetwork.request( “setHighScore”,

            {

                localPlayerScore = { category=leaderBoardID, value=score },

                listener = requestCallback

            }

        )

You’re missing the iPhone sim declaration in your plugin entry

["CoronaProvider.gameNetwork.apple"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { iphone=true, ["iphone-sim"]=true }         },

Thank you Danny. Its working now

You’re missing the iPhone sim declaration in your plugin entry

["CoronaProvider.gameNetwork.apple"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { iphone=true, ["iphone-sim"]=true }         },

Thank you Danny. Its working now