gameNetwork and Openfeint

In latest daily build for example [lua]openfeint.init()[/lua] has changed to [lua]gameNetwork.init()[/lua]. And Openfeint also works now on Android. I have Openfeint working perfectly in my Android app, but i dont know how to send highscore to Openfeint. [lua]openfeint.setHighScore[/lua] doesnt work now with new gameNetwork thing.
So could someone from Ansca tell me what is replacement for [lua]openfeint.setHighScore[/lua] ?? [import]uid: 18445 topic_id: 12339 reply_id: 312339[/import]

New syntax is gameNetwork.request

[lua]gameNetwork.request( “setHighScore”, { leaderboardID=“abc123”, score=99, displayText=“99 sec” } )[/lua]

Check here for the full sample & details…

http://developer.anscamobile.com/node/12056 [import]uid: 10478 topic_id: 12339 reply_id: 44960[/import]

Thanks! [import]uid: 18445 topic_id: 12339 reply_id: 44969[/import]

EDIT: never mind [import]uid: 52103 topic_id: 12339 reply_id: 55721[/import]