GameNetwork initializes successfully, but this doesn’t work for me - no text displayed, no scores submitted:
[lua] gameNetwork.request( “setHighScore”, {
leaderboardID = “leaderboardName”,
score = 100500,
displayText = tostring(100500)
})[/lua]
I tried using the openfeint API, but same results.
Any idea what can be wrong? Do you have OpenFeint working in your game and if so, could you post some example code?
Android 2.3.3, Corona 2011.617 [import]uid: 52103 topic_id: 15057 reply_id: 315057[/import]