GameNetwork/OpenFeint setHighScore problem (resolved)

GameNetwork initializes successfully, but this doesn’t work for me - no text displayed, no scores submitted:
[lua] gameNetwork.request( “setHighScore”, {
leaderboardID = “leaderboardName”,
score = 100500,
displayText = tostring(100500)
})[/lua]

I tried using the openfeint API, but same results.

Any idea what can be wrong? Do you have OpenFeint working in your game and if so, could you post some example code?

Android 2.3.3, Corona 2011.617 [import]uid: 52103 topic_id: 15057 reply_id: 315057[/import]

Could be a stupid question…

Do I have to enable my Android app on OpenFeint before I’m able to test its features?

Currently I see this status: “Android App: In Development” and an “Enable” button.

But on app launch there’s a message saying "Welcome back " shows up, so I assumed I could test OF features before going live. Was I wrong? [import]uid: 52103 topic_id: 15057 reply_id: 55731[/import]

your line # 2
leaderboardID = “leaderboardName”,

should look something like
leaderboardID = “999999”,

with the leaderboardID being the one assigned by Openfeint specific to your app (and it needs to be surrounded by “quotes”).

Or, if you created the leaderboardID in a variable somewhere else in your code make sure it’s a string and not a number. For example,

local ofID = “999999”

Then your line 2 should look like
leaderboardID = ofID [import]uid: 9422 topic_id: 15057 reply_id: 55768[/import]

Thanks a lot!! [import]uid: 52103 topic_id: 15057 reply_id: 55772[/import]