Hi, I’m having an issue with the gameNetwork plugin on iOS.
On build 2026.3727, the simulator build log shows:
Analyzing Lua plugins...
Examining plugin: CoronaProvider.gameNetwork.apple
And the native plugin is listed as “Found native plugin” during build.
On build 2026.3728, the plugin is examined but NOT listed as “Found native plugin”, and at runtime require("gameNetwork") fails with:
module 'gameNetwork' not found: resource (gameNetwork.lu) does not exist in archive
no field package.preload['gameNetwork']
gameNetworkluaopen_gameNetwork
Even on 2026.3727 the require still fails at runtime with the same error. The plugin downloads correctly to the cache (libgamenetwork-apple.a and metadata.lua are present) but the Lua module is never accessible.
Has anyone got CoronaProvider.gameNetwork.apple working on recent Solar2D builds on Apple Silicon (M4), Tahoe 26.2, Xcode 26.2?