The users of Game Salad are used to templates and pay quite a good amount for those. What I want to ask you all is why would you want to pay for a game that is a hit, to remake that in another framework and not just that, pay for that template and then make a copy of a hit game.
I was surprised to see a template, even for Bubble Ball…
If there were such templates for CoronaSDK apart from the several Free ones that some have already published on to the app store, would you pay for those and what is it that you would pay, Range??
Maybe there will be a new section soon, Templates… maybe not
I think it depends on how they’re done. If they’re very well commented, they can be a good learning tool (my first template made there was just for that, but I soon noticed that most people weren’t caring at all about comments).
On gamesalad this has a little degenerated, and most people just want a shortcut to the development of their games, sometimes modifying just the art of it (while there are others who really take it apart and learn everything they can).
I honestly don’t need any template at the moment, but I’m pretty sure that when I was new to lua, it would’ve helped to have a good example of how a game is made. [import]uid: 8486 topic_id: 16131 reply_id: 60021[/import]
I believe that more templates that already come with CoronaSDK is more than OK for learning from.
Someone that think that is not sufficient and wanna buy other templates generally these people want an “easy” way to get into the app store and even thinking about making money easy too but not Learning IMO. :\
i dont really like templates at all, its hard to read them and learn from them
and i love to make games myself, so there’s no point in them for myself, but maybe someone find them good learning material [import]uid: 16142 topic_id: 16131 reply_id: 78676[/import]
IMHO short tutorials that focus on one or two things are a much better learning expriance then a game template which can be spread out over several files. I think a better name for these would be white label game files, as most times as said above they change gpx and sounds and throw it on the app store as a new game [import]uid: 7911 topic_id: 16131 reply_id: 78706[/import]
I suppose I could be called biased because I sell templates, although I also provide a lot of tutorials and code (and even some templates) for free.
I think templates can be worth it - it depends on the price, the content, your goals and how the template is written.
For example many of my templates are written with learning in mind - so a user can dissect a project and come away with more knowledge than when he started.
Then you have the templates that are exceptionally complicated and can’t be used as learning tools but may have other merits.
Personally I’d buy a template if I knew I could learn something new from it.
Just my 2 cents!
Peach
PS - Andrew, thanks for throwing up my link even if you don’t feel they’re worth it. (A perfectly valid opinion, they certainly aren’t for everyone.) [import]uid: 52491 topic_id: 16131 reply_id: 78881[/import]
Peach, very honestly I can say that your Templates are much more than worth them looks like! It`s because in your templates YOU really EXPLAIN ALL the things necessary to get it UNDERSTOOD VERY WELL btw.
Your templates are great to learn with for sure, while exist others that only show you the code.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 16131 reply_id: 78891[/import]