Gamesparks vs. Playfab? I curious about which service Corona developers prefer. I know the answer is often whichever one has the best free tier but that is always changing. Are there compelling reasons that made you choose one over the other in terms of service, ease of use, API’s, etc. ?
I use both.
Gamesparks wins it for me currently because I can do basically anything. It is like owning your own servers. If it doesn’t exist you can code it with javascript, mongoDB and their events triggered by custom urls.
On top of Gamesparks provide out of the box I have on Gamesparks:
- Amazon GamesOn calls.
- Calls to amplitude.
- Calls to OneSignal to send notification based on in game events.
- Rewarded video ads and offer wall server to server rewards.
- Weekly, daily and hourly scripts that do a bunch of clean-ups. Including deleting inactive players.
- Storing json tables for individual players.
Playfab is fine if you can live within what they provide. I also saw a preview of their changes for 2020 and they plan to introduce server side scripting similar to Gamesparks.
As far as the plugin they are both old but at least Playfab still mentions Corona on their website. The Playfab Corona plugin does not support the newish (introduced mid 2018) entity programming and only supports a subset of what they call the “Classic” api. Gamesparks on the other hand has dropped Corona plugin support.
Thanks, that’s really helpful
Yes you can. At one point I was thinking of starting a subscription service where you would get everything on all my apps and I started moving all my apps to one instance of Gamesparks, but it was too much work and gave up. But it is possible. Maybe I do a set of videos on how you would do it.
That would be cool!
I actually need to setup a lampstack for a game. Would either of these work with it?