gameUI not working on android

I’m developing a game using gameUI to drag objects, but dragging doesn’t work on Android simulator and my Android devices (HTC Hero, HTC Magic) at all…instead of being able to drag the object, the object stops after only a few pixels and then “hangs” in the air.

Will touch and drag events be fixed soon on Android? [import]uid: 11219 topic_id: 3705 reply_id: 303705[/import]

android physics bugs are known about
http://developer.anscamobile.com/forum/2010/10/05/physics-fps-increase-touch

i had the same issue… worked fine on iphone4, stopped working on android [import]uid: 6645 topic_id: 3705 reply_id: 11367[/import]

@benlebt: If your code does not work on the simulator, then your code has some issues. There is just one simulator. The views are just so you get the same resolution as on these devices you choose one from. If it hangs on the simulator, it will hang on the iphone too. [import]uid: 5712 topic_id: 3705 reply_id: 11369[/import]

Hi Mike,

my code works fine in the Corona Simulator and the XCode simulator for IPhone. But on Android SDK simulator and on my 2 Android phones (2.1 and 2.2) the dragging doesn’t work, at all. I also get the “speed up touch problems” only on my Android devices / the Android simulator. Don’t know if this is the same problem…the behaviour is that with gameUI dragging simply doesn’t work on my Android devices and with touch events the game speeds up drastically. (2 separate projects)

Hope the next update will fix these issues:) [import]uid: 11219 topic_id: 3705 reply_id: 11403[/import]