Gear joint? Revolute joint to Prismatic joint movement?

Hello,

I’m using levelhelper.org to create code and it has in it a Gear joint.

The example SDK for Corona says that Corona doesn’t support Gear joints:
http://www.levelhelper.org/app/Downloads/Corona1.4ExampleProject.zip

I also see no mention of a “gear joint” here:
http://developer.coronalabs.com/content/game-edition-physics-joints

What I am trying to achieve is vertical motion of a pylon based on the rotation of a revolution joint. So from rotational movement to vertical movement. As per the example in this tutorial video:
http://www.youtube.com/watch?v=OLjE-w8U7O8

When i build my own gear joint is works in the levelhelper tester, but doesn’t do anything in Corona. Leading me to indeed believe that it is not supported.

How can I, in Corona, build a joint so that I can have a pylon move in the Y direction based on the rotational movement of another object’s rotation?

Thank you kindly for your assistance!

Sincerely,

Seb.

[import]uid: 150267 topic_id: 29343 reply_id: 329343[/import]

in the box2d manual, see chapter 8.9 Gear joints:

http://www.box2d.org/manual.html#_Toc258082974 [import]uid: 150267 topic_id: 29343 reply_id: 117928[/import]

i saw in a recent Bog post that Corona was adding more Box 2d and More joint options in a future update.

Larry [import]uid: 11860 topic_id: 29343 reply_id: 117952[/import]