I have several bodyType = ‘static’ physics bodies but they don’t seem to trigger a collision. Only when I set them to dynamic will they trigger it. (Perhaps I’m doing something wrong.) I need the collision detection because I’m randomly generating levels and certain (non-moving) things shouldn’t overlap (actually, they shouldn’t even be too close to each other, but that’s another angle to this). Can anyone help?
Thanks! [import]uid: 10284 topic_id: 6465 reply_id: 306465[/import]