Increasing the density and friction is not so much obvious as it is difficult to get working properly. Setting the densities to all the same integers for all the pieces instantly gets rid of the problems, but every piece isn’t the same. If I am building a tower, it needs windows, wooden beams, stone, etc. Having the same densities for stone and glass, just won’t work. Then lets say, you have to hit a switch or something with a particular piece. If the weight of the switch is set to stone, but every piece weighs as much as stone, then every piece could flip the switch.
So with density, its finding the right threshold in which you can still having unique differences between pieces. If it’s too large between pieces, then the bouncing returns. This occurs even with a bounce of 0.00001 and 0. (I seriously need someone to check and see if bounce = 0 is even valid)
Concerning friction, how high does friction have to be??? I have bodies with densities at 1 with frictions from 100 to 400. Friction forces don’t act like I thought they would. I thought frictions this high would stop the bouncing. Frictions only seem to effect simple things like giving traction to round objects and stopping pieces from sliding down hills. I will try boosting it some more just to see what happens.
I think I might hit a wall with the threshold, and will then have to come up with more elaborate solutions. I will keep you posted. [import]uid: 54716 topic_id: 20085 reply_id: 78512[/import]