Is there a way to get the time an animation is supposed to play once you have created a sprite?
I’m trying to chain two animations together, and the best way I have come up with is using a timer.performWithDelay, and was hoping to use the times I have configured above when making the sprites to not have to declare the time explicitly, in case I want to change the timing.
Thanks for any help! [import]uid: 13801 topic_id: 6980 reply_id: 306980[/import]