That sounds about right. 
If you’re doing things in Corona that work rather seamlessly across both iOS and Android, it’s not much of an issue (or time) to just support both platforms… but if you’re doing things that require extra tinkering and devel/testing time for Android, then you’ve got to consider not dealing with it… and in that case, IMHO if you’re just doing development for a stand-alone app, stick to iOS and ditch Android for now.
We’re doing two different apps (from our group of 7 or 8) for both iOS and Android… but that’s because they’re very specific/niche – not games … The small percentage of android users SCREAM LOUDLY on our facebook page, etc if we don’t support them.
We listened to the dozen or so loud complainers who demanded the android version of one of the apps for months. But since we released it in September, the only real impact was to stop the infernal yip-yap of the Android folks. It’s had virtually no impact on our sales with iOS dominating (same 30 or 40 iOS to 1 android sale). We actually just paid for the Samsung Galaxy Tab (7in) that we bought to do the testing on after 2+ months of android sales. *chuckle* I’d also note the only support issues/requests that we’ve had have come from the Android users. 
They are definitely different groups of people. iOS people are in it for the apps and the experience. They pay a premium for the device and they’re very willing and interested in buying the apps.
Android, on the other hand, is clearly a different group of users with a different mindset. Android has gained a lot of market share with simply “bad” devices. Those buyers are not people who are going to spend money on apps… or even bother to look for the app store and setup an account.
… Also IMHO, the Kindle Fire and Nook do stand a chance to change this… but not yet, especially reading some initial Fire reviews (…mine is scheduled for delivery today).
Best,
~~Kenn [import]uid: 13859 topic_id: 17761 reply_id: 67784[/import]