I have built a game in the CoronaSDK, and distributed an unsigned android build to a few of my friends via dropbox. They are helping me test the game, but they have experienced several crashes that I have been unable to reproduce locally. Is there any way I can configure coronasdk to send me a stack trace when my game crashes on a device?
Hi @josephtkach,
You can get basic error reports on device by configuring runtime error reporting as described here, under “Runtime Errors”:
http://docs.coronalabs.com/guide/basics/configSettings/index.html#runtime-errors
However, for a detailed console output, you’ll need to use ADB as described here, under “Debugging”:
http://docs.coronalabs.com/guide/distribution/androidBuild/index.html
That being said, your testers would need to follow the same process to get console output logs.
Best regards,
Brent
Thank you, this was very helpful.
There is a program called testFairy you could try out. I have seen it used for beta testing native android apps and was quite impressed with it. Hopefully it will work with a Corona built app too.
Hi @josephtkach,
You can get basic error reports on device by configuring runtime error reporting as described here, under “Runtime Errors”:
http://docs.coronalabs.com/guide/basics/configSettings/index.html#runtime-errors
However, for a detailed console output, you’ll need to use ADB as described here, under “Debugging”:
http://docs.coronalabs.com/guide/distribution/androidBuild/index.html
That being said, your testers would need to follow the same process to get console output logs.
Best regards,
Brent
Thank you, this was very helpful.
There is a program called testFairy you could try out. I have seen it used for beta testing native android apps and was quite impressed with it. Hopefully it will work with a Corona built app too.