I am trying to make sure i am getting the correct mass for my object. This is the equation i am using:
m = area \* density
So if my contentWidth is 30, my contentHeight is 30, and my density = 1 then my equation should look like this?
m = (30 \* 30) \* 1
I feel like scale which is set to the default 30 should factor in. Does anyone know how/if it factors in or if i’m doing something else wrong with the equation? [import]uid: 26491 topic_id: 31473 reply_id: 331473[/import]