When trying to test a game on an Android device with build 3049 I get the following Runtime error at start while the main.lua is running:
java.lang.RuntimeException: /Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:889: module 'plugin.google.iap.v3' not found:resource (plugin.google.iap.v3.lu) does not exist in archive no field package.preload['plugin.google.iap.v3'] no file '(null)/plugin/google/iap/v3.lua' no file '(null)/plugin/google/iap/v3.lua' no file '/data/app-lib/www.XYZ/libplugin/google/iap/v3.so' no file './plugin/google/iap/v3.so' no file '(null)/plugin/google/iap/v3.so' no file '/data/app-lib/www.XYZ/libplugin.so' no file './plugin.so' no file '(null)/plugin.so' no file '/data/app-lib/www.XYZ/libplugin.google.iap.v3.so' no file './plugin.google.iap.v3.so' no file '(null)/plugin.google.iap.v3.so' stack traceback: [C]: ? [C]: in function 'require' /Users/jenkins/slaveroot/workspace/Templates/label/android/platform/resources/init.lua:889: in function 'require' ?: in main chunk
Can anyone please help what can cause this?
I’m using the following plugins in the build.settings:
["CoronaProvider.analytics.flurry"] = { -- required publisherId = "com.coronalabs", }, ["CoronaProvider.ads.vungle"] = { publisherId = "com.vungle" }, ["plugin.admob"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true } }, ["plugin.gpgs"] = { publisherId = "com.coronalabs", supportedPlatforms = {android = true} },