GGData saving Lua Tables

Someone know how to store tables using GGData

I try the following code and have error,

don’t allow me to read or use      box.object[1]

I use this code

local GGData = require “GGData”

dbSetUp = {}

dbSetUp.id = “identifier”

dbSetUp.object = {}

dbSetUp.object[1] = “nil”

function dbSetUp:initialize()

    local box = GGData:new( “setUp”)

    dbSetUp.id = “identifier”

    box.id = dbSetUp.id

    box.object = {}

    box.object[1] = dbSetUp.object[1]

    box:save()

end

function dbSetUp:get()

    local function makeFileSetUp()

        dbSetUp:initialize() 

    end

    local box = GGData:new( “setUp” )

    if box.idioma == nil then

        makeFileSetUp()

    else

    dbSetUp.id = box.id

    dbSetUp.object[1] = box.object[1]

    end

end

function dbSetUp:save()

    local box = GGData:new( “setUp” )

    box.id = dbSetUp.id

    box.object[1] = dbSetUp.object[1]

    box:save()

end

dbSetUp.object[1] = “object A”

dbSetUp:save()

The docs for the lib are here: https://github.com/GlitchGames/GGData

I already use GGData with simple data

I just want to know if it’s posible to store and save lua tables instead of simple data

The docs for the lib are here: https://github.com/GlitchGames/GGData

I already use GGData with simple data

I just want to know if it’s posible to store and save lua tables instead of simple data