GGScore listview update/fix!

Hi just here to share a  GGScore listview update to the new newTableView()

 local widget = require( "widget" ) -- Listen for tableView events local function tableViewListener( event )     local phase = event.phase     local row = event.target end -- Handle row rendering local function onRowRender( event )     local phase = event.phase     local row = event.row     local number = display.newText(  row, "" .. row.index .. " - ", 12, 0, nil, 18 )     number:setReferencePoint( display.CenterLeftReferencePoint )     number.x = 15     number.y = row.height \* 0.5     number:setTextColor( 0, 0, 0 )     local name = display.newText(row, scores[row.index].name, 12, 0, nil, 18 )     name:setReferencePoint( display.CenterLeftReferencePoint )     name.x = number.x + number.contentWidth     name.y = row.height \* 0.5     name:setTextColor( 0, 0, 0 )     local score = display.newText(row, scores[row.index].value, 12, 0, nil, 18 )     score:setReferencePoint( display.CenterLeftReferencePoint )     score.x = display.contentWidth - score.contentWidth - 20     score.y = row.height \* 0.5     score:setTextColor( 0, 0, 0 )      end -- Create a tableView local tableView = widget.newTableView {     top = 70,     height = 290,     hideBackground = true,     Boolean = true,     maskFile = "assets/mask-320x366.png",     listener = tableViewListener,     onRowRender = onRowRender,      } group:insert( tableView ) -- Create rows for i = 1, #scores, 1 do     local isCategory = false     local rowHeight = 40     local rowColor = { 255, 255, 255 }     local lineColor = { 220, 220, 220 }     -- Insert the row into the tableView     tableView:insertRow     {         isCategory = isCategory,         rowHeight = rowHeight,         rowColor = rowColor,         lineColor = lineColor,         onRender = onRowRender,     } end 

original at:

http://developer.coronalabs.com/code/ggscore

https://github.com/GlitchGames/GGScore

Regards Kevin-

Very Useful!  Thanks!

Very Useful!  Thanks!