So I have recently decided to implement twitter into my new game, but can’t get it to work.
I swear I have set up all the twitter stuff correctly.
When I do this:
(I replace the x’s with the API key and the API Secret)
local twitter = GGTwitter:new("xxxxxxxxxxxxx", "xxxxxxxxxxxxxxxxx", listener) twitter:authorise() print(twitter:isAuthorised())
It prints false.
I can’t figure out why as the key and secret match exactly what is in the twitter developer page.
Since I am not authorized, I am unable to post tweets, which is what I am trying to do.
Let me know if anyone has any suggestions or ideas as to what may be the problem.
Thanks,
David