Hi all,
I’ve been having problems with memory leaks in my game.
I started off using the Ghosts Vs Monsters code as a base - i’ve now noticed that there is a large memory leak in the download source code for this.
Basically, the issue is that once the menu loads and the player plays level 1 and they choose (at the end of the level or via pause and exit) the Memory usage stays high back at the main menu,
If the player then goes to player 2 and returns to the main menu, the MemUsage remains even higher.
Can anybody identify the cause of the leak? It would help me greatly in my implementation.
Thank you [import]uid: 125592 topic_id: 26817 reply_id: 326817[/import]