Glider Path Issues when Running Project

Hi,

I use Lua Glider for both Corona and Gideros projects.  On my Gideros project, I use a path structure for source code - see the below example.

I also develop on a couple of different machines.  When moving the project from one machine to the next (via BitBucket repo) the folder structure I use gets broken.  Everything still displays fine in the Glider editor, but paths are seemingly lost in the project file used by the player as I get errors that a particular include file could not be found.

It works fine when I set it up, but as soon as its moved, it breaks.  I have to start a new project from scratch and copy in all the files and folders to fix it, but of course it breaks again.  It’s quite frustrating.  Based on the error message, it may even be as simple as mixing ''s and '/'s in the paths.

Can you please take a look at your path/file include generation of the Gideros project file?

example:

PROJECT

  > Core

       > ImgLib.lua

  > Objects

       > Characters

           > Hero.lua   – needs to call methods in the ImgLib.lua fle

Thanks.

BW

Hello BW,

Gideros and Marmalade quick have their own build systems. Initially we decided to use Glider’s own build system to assemble the gideros project but this is proving to be unmanageable. We will change it so that no files are copied to a intermediate build directory but instead just generate the gproj file in place and let the Gideros player do the rest. The timetable on this is sometime this weekend.

Regards,

M.Y. Developers

Hello BW,

Gideros and Marmalade quick have their own build systems. Initially we decided to use Glider’s own build system to assemble the gideros project but this is proving to be unmanageable. We will change it so that no files are copied to a intermediate build directory but instead just generate the gproj file in place and let the Gideros player do the rest. The timetable on this is sometime this weekend.

Regards,

M.Y. Developers